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The more variables you have to assess, the more unpredictable the outcome, so the tension remains to the last moment. There is nothing more frustating in a game than knowing three turns ahead who's gonna win. Speed can be a strategic variable you should keep in mind, because it makes distance and current position relative. I've seen your maze models and while distance to target varies, speed is static.
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Speed is one of the mayor aspects in actual wargames.
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This is an aspect many designers don't account for. I choose areas instead of lines and dots because its easier for army chips placing.įinally, there is a speed consideration. Plus, you get 1 army per turn per city under your control, so you can amass large armies faster, and larger armies tend to de-randomize dice battle results. First, it's an up-to-six players game, so you need a lot of board. There are two reasons for the number of territories in the game. The paradox I'm facing is: what if the customer doesn't want it? Well, that's the question. Designing about things only you know and care about won't get you to sell anything to anyone. As a policy, I always design what the customer may like. Yep, everything is Koei material, from ROTK XI (PC) that's exactly why I'm f. For general advise, I've read the posts and they are frustating in my situation. If anyone can point me somewhere specific, it would be most welcome. Want to play it? just need an A4 printer, 400 troop chips and a plotter for the game board. I have a trade mark on the game mechanics I'll use to publish another game for the 200th aniversary of our national revolution of 1810 so be discreet.
#GAMES LIKE ROMANCE OF THE THREE KINGDOMS 13 FULL#
Take a look around the images I'll try to attach or hotmail me at jpc_hexis for the full *.pdf's. As you may see, the game was developed entirely with Koei related material so I cannot figure wherelse to go. I'm stuck in a dead-end now and half the world away (Argentina). They are a big corporation and not actually into boardgames, so. There is a fifth card deck of Regents from which the players draw their characters.Īnyway, the reception in Koei Singapore was kinda cold, even though I had the local Mensa chapter boardgames club playtesting it. The four card decks are Officers, Tactics, Weaponry and Special. These cards give bonuses to combat rolls and special actions for the players to surprise their opponents.
#GAMES LIKE ROMANCE OF THE THREE KINGDOMS 13 PC#
Some of you may have heard of it as Koei has developed eleven releases of the homonimous series for PC and all major consoles. I have a complete game design of the chinese classical novel "Romance of the Three Kindoms". Hi everyone, I'm new in town and from abroad, so bare with me now Full game structure design of the chinese classical novel "Romance of the Three Kingdoms" based on Koei's succesful digital saga.